Objects Mode
Objects mode lets you manage the 3D models in your scene. You can add, position, transform, and configure individual parts of your 3D model.
The Objects Panel
The left panel in Objects mode shows a hierarchical list of all 3D objects (meshes, groups) in your scene. Each row represents a mesh or group that can be selected and configured.
Nested Subgroups
The panel mirrors the full structure of your model, including nested subgroups — groups inside groups, as authored in your 3D tool (for example Roof → Back_roof_part → part_01 / part_02 / part_03). Container rows show a folder icon and can be expanded or collapsed; individual meshes show a box icon. Selecting a subgroup lets you transform every mesh inside it as one unit.
Meshes inside subgroups work everywhere a part can be referenced — Select Material / Fixed Material targets, per-variant visibility, conditional logic, animations, and AR. In each of those pickers, parts are grouped under collapsible subgroup headers with a "select all in this subgroup" checkbox, so you can target a whole subgroup in one click.
.001, .003, etc. on export, so this is rare).Available Options
| Option | Description |
|---|---|
| Select | Click an object name to select it in both the list and 3D viewport. The object will be highlighted. |
| Rename | Double-click an object name to rename it. Use descriptive names like "seat_cushion" or "left_arm". |
| Visibility | Toggle the eye icon to show or hide an object in the scene. Hidden objects are not rendered. |
| Lock | Lock an object to prevent accidental selection or transformation. |
| Transform | With an object selected, use Move (W), Rotate (E), or Scale (R) gizmos. Enter precise values in the Properties panel. |
| Edit Axis / Pivot | Change the pivot point (origin) of an object. Affects rotation centre. Choose from presets (centre, bottom, top, etc.) or set custom coordinates. |
| Delete | Remove an object from the scene. Press Delete key or use the context menu. |
| Duplicate | Duplicate a selected object with all its properties. |
Properties Panel
When an object is selected, the right-side Properties panel shows:
| Section | What You Can Do |
|---|---|
| Transform | Set exact Position (X, Y, Z), Rotation (X, Y, Z in degrees), and Scale (X, Y, Z) values. |
| Material | View and change the material applied to the selected mesh. |
| Pivot / Axis | Edit the object's pivot point. Choose a preset or enter custom coordinates. Toggle the axis helper visibility. Use the scale preview slider to test transforms. |
| Geometry Info | View polygon count, bounding box dimensions, and vertex count. |
