Material Examples

Follow these step-by-step recipes to create five common material types. Use these as starting points and adjust to your specific needs.

Cotton Fabric

A soft, matte fabric material suitable for clothing, upholstery, and soft furnishings.

PropertyValueExplanation
Base ColourYour desired colour (e.g., #FFFFFF for white cotton)The fabric colour.
Metalness0Fabrics are never metallic.
Roughness0.85 – 0.95Cotton is quite rough/matte.
Normal MapCotton weave normal mapAdds subtle woven texture detail.
AO MapOptionalAdds depth to weave pattern.
Tip: Set roughness to ~0.9 for everyday cotton, or ~0.7 for a slightly shiny satin-cotton blend. A normal map with a woven pattern is key to making it look realistic.

Stainless Steel

A polished or brushed metallic surface for appliances, hardware, and industrial parts.

PropertyValueExplanation
Base Colour#C8C8C8 (light grey)Metals get their colour from reflections; keep base colour neutral grey.
Metalness1.0Stainless steel is fully metallic.
Roughness0.15 – 0.350.15 for polished, 0.35 for brushed finish.
Normal MapBrushed metal normal map (optional)Adds directional brush strokes for brushed steel.
Environment MapEnabledEssential for realistic metal reflections.
Tip: For a brushed finish, use a directional normal map with fine horizontal or circular lines. For polished/mirror steel, skip the normal map and set roughness to 0.05-0.1.

Wood

A natural wood material suitable for furniture, flooring, and decorative elements.

PropertyValueExplanation
Base ColourUse a wood grain diffuse textureThe texture provides all colour variation and grain pattern.
Metalness0Wood is never metallic.
Roughness0.4 – 0.80.4 for lacquered/varnished, 0.8 for raw/unfinished wood.
Normal MapWood grain normal mapAdds tactile depth to the grain pattern.
AO MapWood AO map (optional)Enhances grain depth.
Tip: The most important texture for wood is the diffuse/albedo map. Pair it with a matching normal map for depth. Set tiling to match the real-world scale of the grain.

Glass

A transparent or semi-transparent material for windows, bottles, lenses, and display cases.

PropertyValueExplanation
Base Colour#FFFFFF (clear) or tinted (e.g., #E8F4E8 for green glass)Tint the base colour for coloured glass.
Metalness0Glass is non-metallic (but highly reflective due to low roughness).
Roughness0.0 – 0.150.0 for crystal clear, 0.15 for slightly frosted.
Opacity0.1 – 0.40.15 for clear glass, 0.4 for frosted/tinted.
Environment MapEnabledEssential for realistic glass reflections.
Tip: For frosted glass, increase roughness to 0.3-0.5 and opacity to 0.4-0.6. For perfectly clear glass, roughness 0.0 and opacity 0.1 gives a subtle, realistic effect.

Aluminium

A lightweight metal common in electronics, automotive, and consumer products. Can range from matte anodised to polished mirror finish.

PropertyValueExplanation
Base Colour#D4D4D4 (silver)Slightly lighter grey than steel. For anodised aluminium, use the anodised colour.
Metalness1.0Aluminium is fully metallic.
Roughness0.2 – 0.50.2 for polished, 0.5 for matte/anodised finish.
Normal MapFine grain or sandblast normal (optional)Adds subtle surface texture for anodised finishes.
Environment MapEnabledNeeded for metallic reflections.
Tip: For anodised aluminium (e.g., Apple products), set the base colour to the anodised colour (Space Grey: #5A5A5E, Silver: #E3E3E8, Gold: #E8D5C4) and roughness to 0.35-0.45. The slight roughness gives that signature soft-matte look.

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