Build a Configurator with AI

Describe your product in a couple of sentences and the AI drafts a complete configurator — 3D models, materials, option blocks, a price, a form, and a linked store product. You see the whole plan before anything is created, you can edit or delete any part of it, and the money-related steps still wait for your approval. Start from the Generate with AI button on your Projects page.

What you get is a first draft, not a finished configurator. Think of it as the setup work done for you: the structure is in place and everything is wired up, but you are expected to review it and refine it before customers ever see it. There are two ways to carry on, and you can mix them freely — edit it by hand in the editor, or keep working with the AI Assistant inside the project ("add a size option", "audit this configurator"). Nothing is published until you turn on sharing yourself.
The draft is a normal Simplio3D project. Everything it builds is exactly what you could have created by hand — open it in the editor and rename, retarget, reprice or delete anything. Nothing is locked and there are no AI-only settings, so nothing about it is harder to change than a project you started yourself.

The five steps

  1. 1Describe it. Open Dashboard → Projects and click "Generate with AI", then say what you are selling — for example "a lounge chair configurator with oak, walnut and black frames, and a fabric or leather seat".
  2. 2Review and edit the plan. The right-hand Build plan panel fills in as you talk: project name and type, 3D models, materials and finishes, option blocks, rules, pricing, form and store checkout. Every row has a small ✕ — remove anything you do not want, rename the project, or switch the type.
  3. 3Attach anything missing. If a model or texture is not in your library yet, use the 3D model / Texture / Graphic buttons under the message box. The upload runs while you keep chatting.
  4. 4Build it. Click "Build my configurator". A progress checklist replaces the chat and ticks off each step. It pauses when it needs an answer from you, and again for each change that needs approval.
  5. 5Review the draft. When the build finishes it lists what to check next, and "Review draft in editor" takes you straight there — confirm the 3D targeting, adjust variants and pricing, and set up modular snapping if you need it. Carry on by hand, or ask the AI Assistant inside the project.

Before you build: when is the button enabled?

Build my configurator turns on once the plan has the minimum to produce something worth having. When it is off, the reason is written in amber directly above it — you never have to guess. The badge at the top of the panel shows how many things still need fixing.

Must be fixedWhyWhat to do
No project nameEvery project needs a name — it is what you will see in your Projects list.Type one in the plan, or tell the assistant what to call it.
A Viewer project with no 3D modelA viewer project is the model, so without one there is nothing to view.Attach a 3D model, or switch the type to Configurator.
Nothing to buildNo 3D model, no materials and no options would create an empty project. A form on its own is not enough.Attach a model, or describe what customers should be able to change.

The panel also shows amber warnings. Those do not stop the build — they tell you about something that will happen and might surprise you:

WarningWhat it means
Materials with no 3D modelThe materials get created and the swatches appear, but there is nothing to apply them to — clicking a swatch does nothing until a model is attached. This is the one most worth fixing before you build.
Options on a Viewer projectViewer projects have no option logic, so the blocks are created but never shown to shoppers.
No way to buy or enquireShoppers can configure the product but cannot send it anywhere. Add a quote form, or link a store product.
Add to Cart with no linked productThe button will have nothing to add. Link a product, or use a Submit field instead.
Two option blocks with the same nameShow/hide rules match blocks by name, so one of them could be targeted by mistake. Rename one.
A rule watching an option that is not in the planIt could never fire. Remove the rule, or add the missing option.
See exactly what will run. Open "What will happen when I build" at the bottom of the plan panel for the full 13-step list, with the steps that will be skipped struck through and the reason given — so the checklist does not surprise you after you press the button.

Editing the plan yourself

You do not have to ask the assistant for everything. In the Build plan panel you can rename the project, switch the type, add or remove a finish, rename an option block, set a base price and currency, add or remove form fields, pick or unlink a store product, and delete a rule. Renaming a block also updates any show/hide rule that refers to it. Your edits win — the assistant is told the current plan is authoritative every turn, so it will not quietly re-add something you removed.

On a phone or a narrow window the two panes become tabs at the top — Conversation and Build plan — so each one gets the full screen. The Build plan tab shows an amber number when something is blocking the build. Closing the dialog does not lose your draft: re-open it and the conversation and plan are still there, with a Start over link if you want a clean slate.

It can look at your actual workspace

While you talk, the assistant can open your real 3D models and read their part names, check which materials and categories you already have, look at your existing projects and templates, read your store connection and its products, and search the official documentation. When it does, the reply says so — a small "Checked your 3D models, the documentation" line underneath it. That is why it can tell you which of your models is closest and what its parts are called, instead of guessing from your description.

It can only read — it cannot change anything. The assistant has no ability to create, edit or delete anything in your workspace. Everything it decides goes into the build plan for you to review, and pressing Build my configurator is what actually creates the project. If it ever says it has already made something, that is wrong — check the plan.

Asking it how Simplio3D works

The builder is not only for describing a product — you can ask it how a feature works ("what is the difference between a dropdown and a thumbnail selector?", "how does the Shopify checkout work?"). It searches the real Simplio3D documentation and cites the pages it used underneath its reply, so you can read the source yourself. That is also why it will tell you plainly when something is not supported instead of inventing a setting. It links the page inside its answer, where the sentence actually refers to it.

Every reply also tells you what it just changed in the plan and what is most worth doing next — so you can follow along without reading the whole panel after each message. If a turn genuinely could not change anything, it says why: when it cannot find a 3D model in your library that matches the product, it tells you so and offers an Upload a 3D model button right there in the conversation, rather than attaching an unrelated model to fill the row.

Attaching models, textures and graphics

"I haven't uploaded the model yet" is the most common reason a first build comes out empty, so you can upload without leaving the dialog. Everything you attach lands in your normal Assets library — it is a real asset you can reuse in any other project, not a one-off for this build.

AttachAccepted formatsMaximum sizeWhere it lands
3D model.glb, .gltf50 MBAssets → 3D Models
Texture.png, .jpg, .webp25 MBAssets → Textures
Graphic.png, .jpg, .svg, .webp25 MBAssets → Graphics
The AI can only use assets that already exist. If it names a model you do not have, that reference is dropped and the plan panel tells you which one it ignored. If none of the named models exist, the build stops at the first step — before creating anything — and says so. Attach the file, or pick one from your library, and build again.

Materials: reused or created

Each finish in the plan is matched against your material library first. A finish with a small green tick is one it recognized and will reuse; the rest are created as new materials in your library, using the colour shown on the swatch.

When a very similar name already exists — you ask for "Walnut" and the library has "Walnut Veneer" — the build stops and asks whether to reuse it or create a second one, instead of silently duplicating your library.

What waits for your approval

Three steps touch money or a live storefront, so none of them apply on their own. Each appears on the progress card as a proposal with Apply and Decline.

StepWhat it proposesIf you decline
Base priceA base-price pricing block with the amount and currency from your plan.The project is built without pricing — add it later in Pricing mode.
Product linkLinks this project to the Shopify or WooCommerce product you picked.The project is built unlinked; link it later from the project's store dialog.
Checkout modeSwitches your store's checkout mode (for example to draft orders), only when it differs from the current one.Your existing checkout mode is untouched.
Checkout mode is store-wide. It affects every configurator that checks out through that store, not just this one — which is why it is always proposed separately and never applied for you. The proposal card spells this out before you press Apply.

Connecting a store first

The Store checkout section reads your connection status when the dialog opens. If Shopify or WooCommerce is already connected you get a product search right in the plan; if not, you get a Connect a store link and can still build a quote form now and connect later.

Store credentials are never typed into the chat. Connecting a store is always the wizard in Dashboard → Integrations — see the Shopify and WooCommerce guides. No AI step can connect, disconnect or read a store credential.

Modular projects

Choose Modular and the AI still builds the project, attaches your modules, creates materials, option blocks, pricing and the form — but module variants and snap sides stay hands-on. They need real geometry and live placement, so you finish them in Options mode after the build. The plan panel warns you about this before you start, and the finished summary repeats it. Modular also needs a Pro or Enterprise plan.

After the build: developing the draft

The build finishing is the halfway point, not the finish line. The summary lists what to look at first, and there are two ways to carry on — most people use both.

Carry on by…Best forWhere
Editing by handPrecise work: retargeting a variant to the right mesh, adjusting a price, rewording labels, arranging blocks.Open the project and use Objects, Options, Pricing and Forms mode as normal.
Asking the AI AssistantWhole additions and checks: "add a size option", "make the legs configurable", "audit this configurator".The AI Assistant button in the project editor header.

Worth checking first, because these are the parts a description cannot fully specify:

  • 3D targeting. Open each option and confirm the highlighted parts in the viewport are the ones you meant — the AI verifies that the part names exist, but only you know which ones a customer should be changing.
  • Prices. You approved them during the build, but check them against your real price list once you can see the whole configurator.
  • Wording. Block and variant labels are what shoppers read. Rename anything that sounds like a description of a product rather than a choice.
  • Preview it. Use Preview mode to click through it exactly as a customer would before you share it.
Nothing about a drafted project is second-class: it is stored, versioned, duplicated, templated and published exactly like one you built by hand, and the AI Assistant can keep working on it for as long as you like.

What it never does

  • Publish. The build ends by handing you a draft to review. Share links and embeds are always turned on by you in the Share dialog.
  • Connect or disconnect a store. That stays a human-only wizard.
  • Delete anything. It only ever creates a new project; your existing projects, materials and assets are untouched.
  • Upload files for you. Uploads only happen when you drop a file into the attach tray.
  • Invent a 3D model. It works with the models in your library — it cannot generate geometry.

Limits per build

One build stays deliberately small so the plan is reviewable at a glance. Ask for more than this and the plan is trimmed — build the rest in the editor, or run a second build.

WhatMaximum per build
3D models attached4
Materials / finishes12
Extra option blocks (besides the material block)6
Variants per option block8
Conditional rules6
Form fields8
A big build takes minutes, not seconds. It pauses and resumes itself several times along the way — that is a safety limit doing its job, not a failure. Leave the card open and it keeps going; close it and you can pick it up again (below).

If you close the dialog mid-build

Nothing is lost. Every build is listed under Dashboard → AI Workflows, where you can see what it is waiting on, answer its questions, apply or decline its proposals, and pick up a build you started in an earlier session. See AI Workflows.

Troubleshooting

What you seeWhyWhat to do
"Build my configurator" is greyed outSomething required is missing — the reason is listed in amber directly above the button.It is one of three: no project name, a Viewer project with no 3D model, or nothing to build at all (no model, no materials, no options). A form on its own does not count.
"Ignored 1 reference that isn't in your library"The AI named an asset you do not own.Attach the file with the 3D model / Texture / Graphic button, or ask it to use one of your existing assets by name.
The build stopped and is asking a questionIt found two equally likely parts to apply a material to, or a near-duplicate material name.Pick an answer on the card. Only you can answer — the AI cannot answer on your behalf.
It keeps pausing and resumingLarge builds hit a safety limit on how many changes can be written in a short window.Nothing to do — it continues by itself. Expect a few minutes for a maximal build.
The modular option block is empty after the buildModule variants and snap sides are editor-only, by design.Open the project in Options mode and set up the modules there.
The Modular button is disabledModular projects need a Pro or Enterprise plan.Build it as a Configurator, or upgrade in Dashboard → Billing.
Store checkout says "No store connected"Shopify/WooCommerce is not set up on your account yet.Build the project with a quote form now, then connect the store in Dashboard → Integrations and link the product from the project.
I closed the dialog and lost the buildThe build keeps running server-side.Open Dashboard → AI Workflows and continue it from there.
I built it but clicking a material swatch does nothingThe plan had finishes but no 3D model, so the materials had nothing to apply to. The panel warns about this in amber before you build.Attach the 3D model and run the builder again, or add the model in the editor and re-target the material block.
The window is tiny, or I can only see one paneOn a phone or a narrow window the two panes become tabs.Tap Conversation or Build plan at the top. On a desktop screen both are shown side by side.
I closed the dialog and lost my conversationDrafts are kept — only a finished build resets the dialog.Re-open Generate with AI; the conversation and plan should still be there. Use Start over for a clean slate.
Its answers feel vague and it does not seem to know my libraryThe assistant is running in a mode where it cannot look anything up, so it is working from your description alone.Ask your administrator to review the AI configuration in Admin → Settings → Integrations.
It says "Checked your 3D models" under a replyIt looked at your real workspace to answer.Nothing to do — that is the assistant reading your models, materials, store or the documentation. It can only read; nothing is created until you press Build.

More in Projects

Project OverviewUnderstand the three project types — Viewer, Configurator, and Modular — and choose the right one for your product.Editor UI & FeaturesTour the project editor: modes, panels, the 3D viewport, undo/redo, autosave, and the resizable layout.Objects ModeManage the scene hierarchy, transforms, pivots, nested subgroups, and per-part visibility in Objects mode.Options ModeAdd and configure the 16 option block types — dropdowns, material swatches, toggles, hotspots, text and number inputs, and more.Modular ProjectsBuild drag-and-drop modular configurators with the snap system, connection rules, and per-side constraints (Pro/Enterprise).Conditional LogicShow, hide, or disable blocks, variants, and 3D parts based on shopper selections with rule-based conditional logic.Pricing ModeSet up CPQ pricing with base prices, price groups, 1D/2D price tables, unique modular prices, variables, and formulas.Forms ModeCollect leads and orders with contact forms — name, email, dropdowns, consent, add-to-cart, and save-configuration fields.Project SettingsConfigure 140+ project settings: display, branding, lighting, camera, AR, e-commerce, email, and PDF export.Sharing & EmbeddingPublish a configurator, generate a shareable link, embed it with an iframe, and control access with passwords and domain restrictions.Augmented Reality (AR)Enable Augmented Reality so shoppers can place products on a surface or try them on (face, wrist, or body) on iOS and Android.AI Assistant & Agent WorkflowsLet the AI audit, repair and build your configurator — with you approving every sensitive change.AI WorkflowsFollow, answer, approve, resume and cancel the multi-step jobs the AI runs against your projects from the AI Workflows page in your dashboard.